This week, we hear from a developer who has been using the Leap Motion Controller to create interactive physical models. In other news, we have LeapTrainer.js v0.2, a new quadrotor simulator, a rope physics game prototype, and a soccer game model controlled from a custom-built Leap Motion stand. Plus, a Leap Motion video that was chosen as FWA’s Site of the Day
With an interactive LED wall and architectural model that respond to pointing, creative developer Rom brings Leap Motion control to physical objects in a new way. We asked him about his work with physical models. Read more »
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roboleary posted v0.2 of LeapTrainer.js, his gesture learning and recognition framework for the Leap Motion Controller. Check out the new training UI in the video below.
Leap Motion quadrotor simulator. To avoid crashing his quadrotors while developing for the Leap Motion Controller, Brandon created Artemis, a simple simulator built with Unity 3D and C#. You can download the alpha version from his site.
Earlier today, the team at Teehan+Lax Labs was chosen as FWA’s Site of the Day for their work integrating the Leap Motion Controller with Google Street View.
Andres Garcia has a great series of videos showcasing his work with the Leap Motion Controller, including a luminous custom stand and a Leap Motion-controlled soccer game.
After enabling Leap Motion support for GameMaker, Pascal created a small prototype game using rope physics.
Leap Motion Developers Meetup
Wednesday, October 23 @ 6:30 PM
Join your fellow developers from around the world at the Leap Motion developer community’s next monthly meetup. RSVP »
Are you giving a Leap Motion Controller demo? Looking to meet and collaborate with other developers? Post your event notices in the Events & Meetups forum.