Earlier this week, we shared an experimental build of our LeapUVC API, which gives you a new level of access to the Leap Motion Controller cameras. Today we’re excited to share a second experimental build – multiple device support.
// Leap Motion
In 2014 we released the Leap Motion Image API, to unlock the possibilities of using the Leap Motion Controller’s twin infrared cameras. Today we’re releasing an experimental expansion of our Image API called LeapUVC.
This week we’re excited to share a new engine integration with the professional animation community – Leap Motion and iClone 7 Motion LIVE. A full body motion capture platform designed for performance animation, Motion LIVE aggregates motion data streams from industry-leading mocap devices, and drives 3D characters’ faces, hands, and bodies simultaneously. Its easy workflow […]
This morning, we released the latest generation of Orion tracking alongside major updates to our Unity and Unreal integrations. We’ve also taken several steps to streamline the developer experience, reflecting deeper changes in our SDK over time. Beyond the tracking updates, here’s a quick overview of the latest changes in our SDK.
Today we’re excited to announce the latest milestone of our journey with a major release of our Orion VR tracking software, now available for public beta on Windows. This is the fourth generation of our core software overall, featuring a range of feature improvements across the board: Better finger dexterity and fidelity Significantly smoother hand […]
At Leap Motion, we envision a future where the physical and virtual worlds blend together into a single magical experience. At the heart of this experience is hand tracking, which unlocks interactions uniquely suited to virtual and augmented reality. To explore the boundaries of interactive design in AR, we created Project North Star, which drove […]
With virtual and augmented reality on the rise, so is the number of available platforms, input standards, and design paradigms. To harness the force of this horizontal expansion, we have to fundamentally rethink how we interact with VR/AR, in ways that often violate how the physical world works, but align with human expectations on a […]
Today we’re excited to announce the opening of our new design research studio in London with visionary VR/AR filmmaker Keiichi Matsuda, who will lead the new office and assume the role of VP of Design and Global Creative Director.
Explorations in VR Design is a journey through the bleeding edge of VR design – from architecting a space and designing groundbreaking interactions to making users feel powerful. Art takes its inspiration from real life, but it takes imagination (and sometimes breaking a few laws of physics) to create something truly human. With last week’s […]