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// Leap Motion

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Recently updated with our official Unreal Engine plugin, Cherry Pie Games’ Hollow is a murky, mystical adaptation of Washington Irving’s classic horror tale. On horseback, you can explore a frighteningly familiar landscape where spectres haunt the edges of your vision. Hollow is available for Windows with optional (and highly recommended) Oculus Rift support.

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Ready to step into the darkness? In Dominic Ricci’s survival horror demo Observatorium, you’ve been sent to a strange building in the middle of the woods, ostensibly to retrieve something your friend left there. Observatorium is available for Mac and Windows from the 3D Jam site.

Are you ready to forge ahead with Unreal and the future of VR? Epic and Leap Motion have joined forces to create an official plugin for Unreal Engine 4. With this introductory Windows plugin, developers can quickly and easily add virtual hands to their games.

Right now, you can access the plugin directly from the Unreal 4.7 source code. Download the source from Unreal’s GitHub repository, build it, and start creating an amazing experience for desktop or VR! The plugin will also be bundled with future Unreal binary tool releases.

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Finishing in 12th place, Fiery Things’ Gooze is a survival horror demo based on a real abandoned hospital near Berlin. The game, available for the Oculus Rift, involves solving puzzles to travel from room to room – all while avoiding strange entities. We caught up with creator Daniel Wiedemann to ask about the real-life inspiration behind the demo.

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Finishing in 5th place, Storm Bringer Studios’ Magicraft lets you play as a powerful mage in a land of swords and sorcery. While Magicraft is designed with VR in mind, a desktop version is also available – download it from our 3D Jam site or from the Steam Community.

With just one week until our 3D Jam submission deadline, we’re hosting another Let’s Play session today! At 2pm PST, join us on Twitch TV to see the latest demos and chat with your fellow game lovers.

While we ran into some technical difficulties with our audio setup and framerate last time (sorry about that, folks!) we’ll be up and running with a much stronger rig. To set a reminder, subscribe here, and we’ll email you five minutes before the session begins. While you wait, here are last week’s 3D Jam Let’s Play highlights!

This weekend, we saw 50+ early submissions to the Leap Motion 3D Jam! To celebrate the milestone, we’re hosting a live Let’s Play tomorrow at 4pm PST on Twitch TV – where you can join developers, gamers, and tech lovers to offer your commentary on these early contenders for jam supremacy.

One of the great appeals of motion control is that it gives us an enormous feeling of power and control over our digital environment. But what if someone took that control away from you? For their Select 3D Jam submission, Chad Toprak and Yang Ho are developing a unique two-player experience for the Oculus Rift – dualcyon, a blind co-op puzzle experience.

Mathematics lies beneath the surface of just about everything – and VR is definitely no exception. If you’re not using our Unity VR assets, we know you’d much rather get started quickly than spend hours tweaking variables and teasing out rotation matrices. That’s why I put together this quick guide to VR essentials. In this post, we’ll cover correcting for distortion, orienting objects and cameras within your scene, and using the Image API for raw image passthrough.

At Leap Motion, we’re working to bring people and technology closer together by building a platform beyond the screen, designed for the original human interface – your hands. We’ve just taken another major step in this direction, with our V2 software pushed for free to devices around the globe.