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// Leap Motion

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Ready to step into the darkness? In Dominic Ricci’s survival horror demo Observatorium, you’ve been sent to a strange building in the middle of the woods, ostensibly to retrieve something your friend left there. Observatorium is available for Mac and Windows from the 3D Jam site.

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Finishing in 12th place, Fiery Things’ Gooze is a survival horror demo based on a real abandoned hospital near Berlin. The game, available for the Oculus Rift, involves solving puzzles to travel from room to room – all while avoiding strange entities. We caught up with creator Daniel Wiedemann to ask about the real-life inspiration behind the demo.

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Finishing in 5th place, Storm Bringer Studios’ Magicraft lets you play as a powerful mage in a land of swords and sorcery. While Magicraft is designed with VR in mind, a desktop version is also available – download it from our 3D Jam site or from the Steam Community.

With just one week until our 3D Jam submission deadline, we’re hosting another Let’s Play session today! At 2pm PST, join us on Twitch TV to see the latest demos and chat with your fellow game lovers.

While we ran into some technical difficulties with our audio setup and framerate last time (sorry about that, folks!) we’ll be up and running with a much stronger rig. To set a reminder, subscribe here, and we’ll email you five minutes before the session begins. While you wait, here are last week’s 3D Jam Let’s Play highlights!

This weekend, we saw 50+ early submissions to the Leap Motion 3D Jam! To celebrate the milestone, we’re hosting a live Let’s Play tomorrow at 4pm PST on Twitch TV – where you can join developers, gamers, and tech lovers to offer your commentary on these early contenders for jam supremacy.

One of the great appeals of motion control is that it gives us an enormous feeling of power and control over our digital environment. But what if someone took that control away from you? For their Select 3D Jam submission, Chad Toprak and Yang Ho are developing a unique two-player experience for the Oculus Rift – dualcyon, a blind co-op puzzle experience.

Developers, start your engines! Starting on October 19th, Leap Motion and IndieCade are kicking off a six-week global competition for developers to build innovative experiences for desktop, virtual reality, and beyond.

Last week, we took an in-depth look at how the Leap Motion Controller works, from sensor data to the application interface. Today, we’re digging into our API to see how developers can access the data and use it in their own applications. We’ll also review some SDK fundamentals and great resources you can use to get started.

The way we interact with technology is changing, and what we see as resources – wood, water, earth – may one day include digital content. At last week’s API Night at RocketSpace, Leap Motion CTO David Holz discussed our evolution over the past year and what we’re working on. Featured speakers and v2 demos ranged from Unity and creative coding to LeapJS and JavaScript plugins.

By learning how to play an instrument, musicians have the power to channel beauty and emotion through their hands. This makes music theory a ripe playground for 3D motion control experiments. If learning to play a physical instrument is a matter of learning how that object works and building muscle memory, why can’t learning chord progressions happen the same way – but in the air?