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// best practices

Interaction design can be a delicate balancing act, especially when developing for VR. In the process of building applications and various UX experiments at Leap Motion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. You can see these lenses in action in our Planetarium series, where we experimented with bringing together several different UI widgets.

It’s important to note that these heuristics exist as lenses through which to critique and examine an interaction, not as hard and fast rules.

Ever wonder how apps make it into the Leap Motion App Store? While all apps have to pass our comprehensive set of review guidelines, we’ve noticed that some blocking issues are more common than others. Today, I’d like to share the top 10 most common reasons that we often have to say “not yet” – including links to the relevant guidelines. Hopefully, these tips will help you glide through the app review process.

What do 3D printers and analog clocks have in common? Find out this week on Developer Labs with a retro art experiment and how hardware hacking can change the world. Plus, three young developers on building apps for Airspace, text input interfaces, augmenting the web, and robotic learning. To take control of your own hardware integrations, check […]

Over the past two months, I’ve been impressed with the variety and creativity of Leap Motion-enabled applications we’re seeing in Airspace, as well as the responses we’ve received from our users. We’ve been listening and one thing our users want more of is – wait for it – consistency! Especially when it comes to application […]

In many ways, waving your hands in space is a lot like moving a mouse around the screen – you’re limited to rather simple interactions until you can trigger a discrete event. In the case of the mouse, we can trigger events with clicks. But how can we trigger events with a touchless interface like […]

Enabling tap gestures with the TouchZone API is an effective way to allow quick interactions within your app. Tapping is fast and easy, and it’s a very familiar action to anyone who’s used a touchscreen. Here’s a brief guide on how to recognize a tap gesture, in a way that avoids needless complexity and synchronization […]

How do I control multiple parameters and know which one I’m controlling? After watching a few video reviews of the Leap Motion Controller, it seems that some of those who recently joined the Leap Motion user community are looking for more clarity in controlling multiple parameters. To solve this problem, gesture mapping and use of […]

The Leap Motion Controller offers an expansive landscape of new possibilities for user control of computer applications, and in particular, games. Who didn’t, as a kid, run around with their thumb-and-index “gun” drawn, playing cops and robbers, shooting each other with the unmistakeable “bang, bang, you’re dead” gesture – relying on the unwritten rules of the playground to […]

How can we develop applications for the Leap Motion Controller that don’t require constant visual feedback? Imaging using your mouse with your eye shut. How well would it work? Now imaging typing with your eyes shut. How well does it work? As a musician and musical interaction designer, I have to ask this question for […]