Mathematics lies beneath the surface of just about everything – and VR is definitely no exception. If you’re not using our Unity VR assets, we know you’d much rather get started quickly than spend hours tweaking variables and teasing out rotation matrices. That’s why I put together this quick guide to VR essentials. In this post, we’ll cover correcting for distortion, orienting objects and cameras within your scene, and using the Image API for raw image passthrough.
// image api
I’d like to take a moment to talk about a series of developments we’ve been working on specifically for virtual reality. The first set involves our existing peripheral device and new things developers can do with it starting today, while the second is a look at some of our next-generation hardware and software efforts that we’re currently building from the ground up for this exciting and emerging space.