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// Leap Motion Developer

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Ready to step into the darkness? In Dominic Ricci’s survival horror demo Observatorium, you’ve been sent to a strange building in the middle of the woods, ostensibly to retrieve something your friend left there. Observatorium is available for Mac and Windows from the 3D Jam site.

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Finishing in 12th place, Fiery Things’ Gooze is a survival horror demo based on a real abandoned hospital near Berlin. The game, available for the Oculus Rift, involves solving puzzles to travel from room to room – all while avoiding strange entities. We caught up with creator Daniel Wiedemann to ask about the real-life inspiration behind the demo.

Today’s spotlight is a double-feature, as development studio VRARlab have two games in the 3D Jam top 20! Hauhet is a futuristic VR puzzle game, while Paper Plane lets you fly a plane through golden rings.

Daniel here again! This time around, I’ll talk a bit about how we handled integrating the UI Widgets into the data model for Planetarium, and what this means for you.

The first iteration of Widgets we released to developers was cut almost directly from a set of internal interaction design experiments. They’re useful for quickly setting up a virtual reality interface, but they’re missing some pieces to make them useable in a robust production application. When we sat down to build Planetarium, the need for an explicit event messaging and data-binding layer became obvious.

A mix between endless runner and shoot ’em up, Studio 17’s Corridor 17 blends old-school and new-school game design tactics in a VR environment. Players can pilot the ship with their head using the Oculus Rift DK2, while freeing up his or her hands to control the weapon system. It’s available free for Mac and Windows on the Leap Motion App Store.

Tran;section is a multi-layer experience for the Oculus Rift with an Inception-style game-within-a-game. Starting off in an alienating office environment, you escape the boredom of your surroundings with a 2D platformer. But then the borders between the two worlds start to blur. We caught up with Han-Yu Wang, one of six developers on the project.

Quick Switch

A few weeks back, we shared a new Unity3D demo featuring “Quick Switch” functionality – opening up the ability to switch between a VR application and a camera overlay. With the release of our latest Unity assets for v2.2.2, Quick Switch is now available for developers. The assets include Prefabs that make it easy to integrate Quick Switch functionality into any Unity VR application.

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. First up: Henry Hoffman’s Aboard the Lookinglass took first place thanks to its unique interaction design and compelling concept. It’s available free for the Oculus Rift on the Leap Motion App Store.

We learned so much on the ground with our developer community in 2014. Translating soothing gestures into meditative brainwaves on EEGs. Springing drones to life. Navigating new ways of thinking about user interfaces in VR.

You’ve built incredible things this year, and along the way, we’ve based many of the experiments, resources, and examples found in the Developer Portal on your feedback and feature requests. We can’t wait to keep that conversation going in the New Year. And now, for a bit of inspiration, behold – our 2014 Shortlist of Virtual Superlatives:

The choice of hand design can fundamentally make or break user experience. As a developer, a hyper-realist render in your trippy space shooter might be an intergalactic buzzkill. Conversely, if your user is playing a general in a WWII bunker, you might want to lean more human than cyborg. Hand Viewer, a brand-new release in our Examples Gallery, gives you an arsenal of onscreen hands to experiment with as you build new desktop experiences with Leap Motion.