Over the past few months we’ve hit several major milestones in the development of Project North Star. At the same time, hardware hackers have built their own versions of the AR headset, with new prototypes appearing in Tokyo and New York. But the most surprising developments come from North Carolina, where a 19-year-old AR enthusiast […]
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Update (6/8/17): Interaction Engine 1.0 is here! Read more on our release announcement: blog.leapmotion.com/interaction-engine Game physics engines were never designed for human hands. In fact, when you bring your hands into VR, the results can be dramatic. Grabbing an object in your hand or squishing it against the floor, you send it flying as the physics […]

Many of the assets in this post have been updated since 2016! For the latest, see developer.leapmotion.com/guide. True hand presence in VR is incredibly powerful – and easier than ever. With the Leap Motion Unity Core Assets and Modules, you can start building right away with features like custom-designed hands, user interfaces, and event triggers. […]

Creating new 3D hand assets for your Leap Motion projects can be a real challenge. That’s why, based on your feedback, we’ve massively automated and streamlined the pipeline for connecting 3D models to our Core Assets with Hands Module 2.0 – so what used to take hours only takes a minute or two. You can […]

In rebuilding our Unity developer toolset from the ground up, we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations. Most recently, we’ve moved […]

Update (June 8, 2017): Detection Utilities functions are now best handled by the Interaction Engine (e.g. Camera-Facing Open Hand exists in example scripts in the Interaction Manager). Learn more on our blog. With this week’s Unity Core Asset release, we’ve made a few changes to our Pinch Utilities – including some new features that extend […]

For hundreds of years, dead bodies (cadavers) have taught medical students about human anatomy. In cadaver labs, students dissect, touch, rotate, and explore organs in hands-on experiences that make knowledge stick for a lifetime. Unfortunately, these experiences are out of reach for most of us. Cadaver labs are expensive to run and cadavers are in […]