Around the world, nearly 15,000 animal species are threatened with extinction. These are numbers that stagger the imagination, especially as more species routinely slip into total extinction, never to be seen again. But with digital media, it’s possible to hold huge quantities of data in the palm of your hand – and come to grips with the magnitude of the crisis.
// Free and Open Source
There’s no denying the buzz around hackathons transforming computer science education, or technical education overall. Over the course of 24 hours (or a weekend) coders can join together in massive marathon sessions, playing with real-world code for fun and prizes. On the other hand, classes are often portrayed as the opposite extreme – slow, unexciting, overly focused on theory.
I have a recurring dream that starts as a nightmare but turns into something else altogether. Imagine the stage of a monumental concert hall. The auditorium is packed, and as the audience notices you, thousands of conversations turn into a deep, imposing silence that sends a chill down your spine. Spotlights on a majestic grand […]
Art imitates life, but it doesn’t have to be bound by its rules. While natural interactions always begin with real world analogues, it’s our job as designers to craft new experiences geared towards virtual platforms. Building on last week’s game design tips, today we’re thinking about how we can break real-world rules and give people superpowers.
We live in a heavily coded world – where the ability to talk to computers, and understand how they “think,” is more important than ever. At the same time, however, programming is rarely taught in schools.
What can virtual environments teach us about real-world issues? At last month’s ImagineRIT festival, Team Galacticod’s game Ripple took visitors into an interactive ocean to learn about threats facing coral reefs.
When combined with auditory and other forms of visual feedback, onscreen hands can create a real sense of physical space, as well as complete the illusion created by VR interfaces like the Oculus Rift. But rigged hands also involve several intriguing challenges.
Hack Reactor is a developer bootcamp where people become software engineers through live coding, real-world projects, and meetups. On March 28, Leap Motion’s senior developer Dave Edelhart and I were invited to present the Leap Motion Controller and Three.js. Together with over 30 developers (both in training and from the wider San Francisco coding community), […]
In the early 20th century, a radical modernist art movement known as Vorticism erupted in Britain but soon withered after the First World War. Recently, I was asked to design a response to this short-lived movement, and I decided to focus on how I never have enough time to do anything.
When you think about it, time can be a very annoying aspect of life. Waiting, wasting, loitering, queueing, decaying, inefficiency, biding, aging, being late – these are all things that irritate me. I blast time!