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// UX Design

Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. In architecture school, we had many long discussions about things most non-designers probably never give much thought to. These always swung quickly between absurdly abstract and philosophically important, and I could never be sure which of the two was […]

Itadakimasu (Japanese for ‘Bon Appetit’) is a therapeutic VR experience that allows users to interact with animals through different hand gestures. The focus of this piece stems from research findings that animal-assisted therapy can help decrease anxiety and reduce blood pressure in patients. Although the experience is simple in content, my intent is that it […]

Welcome to AltSpaceVR – a place that can exist anywhere, and where exciting things are constantly happening. These are still early days for social VR, and AltspaceVR is at the forefront of a whole new way for human beings to connect. Earlier this week, we caught up with Bruce Wooden, aka “Cymatic Bruce,” to talk […]

Our world is on the verge of a radical shift where our physical and digital realities merge and blend together. On Thursday, Leap Motion CTO and co-founder David Holz shared his thoughts on what’s happening behind the scenes of the VR industry, and how we can make our new reality feel more human.

For hundreds of years, dead bodies (cadavers) have taught medical students about human anatomy. In cadaver labs, students dissect, touch, rotate, and explore organs in hands-on experiences that make knowledge stick for a lifetime. Unfortunately, these experiences are out of reach for most of us. Cadaver labs are expensive to run and cadavers are in […]

Last year, we featured 6 kickass Unity assets with the power to bring your project to the next level. Since we’re giving away five $100 Unity/Unreal asset credits as part of our 2016 developer survey, we thought we’d share some more cool stuff you can buy with cold hard virtual cash. From a community-created Leap […]

You can do a lot of things with Blocks: smack them around, turn off gravity, select different modes and shapes. But at its heart, our flagship demo for Orion contains two fundamental interactions – creating blocks and grabbing blocks. These are built on pinching and grabbing, which are based on how we naturally use our […]

What if music was a physical material? Not just sounds in the air, notes on a page, or numbers in a program, but a 3D structure that can unfold and spring to life?

At its most powerful, education harnesses our natural curiosity as human beings to understand the universe and everything in it. This week on the blog, we’re exploring what it means to actually reach into knowledge – and why developers are at the forefront of how the next generation is learning about the world they live […]

Sci-fi movie interfaces are often breathtaking ways to tell a story, but the next generation of AR/VR interfaces will be clearer and easier to use – with a lot less visual clutter. This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the Leap […]