This week we’re excited to share a new engine integration with the professional animation community – Leap Motion and iClone 7 Motion LIVE. A full body motion capture platform designed for performance animation, Motion LIVE aggregates motion data streams from industry-leading mocap devices, and drives 3D characters’ faces, hands, and bodies simultaneously. Its easy workflow […]
// Art & Design
Last time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. With the sculpture’s shapes rendering, we can now craft and code the layout and control of this 3D shape pool and the reactive behaviors of the individual objects.
By adding the Interaction Engine to our scene and InteractionBehavior components to each object, we have the basis for grasping, touching and other interactions. But for our VR sculpture, we can also use the Interaction Engine’s robust and performant awareness of hand proximity. With this foundation, we can experiment quickly with different reactions to hand presence, pinching, and touching specific objects. Let’s dive in!
With our thoughts, we make the world.” –The Buddha Technology has the power to open up new realities. CES 2017 was about making those realities more intelligent, interactive, and human – from imaginary worlds unfolding before our eyes to objects that can talk to you and each other. Here’s a quick review of our CES […]
Following up on last week’s release of the Leap Motion Interaction Engine, I’m excited to share Weightless: Remastered, a major update to my project that won second place in the first-ever 3D Jam. A lot has changed since then! In this post, we’ll take a deeper look at the incredible power and versatility of the […]
Itadakimasu (Japanese for ‘Bon Appetit’) is a therapeutic VR experience that allows users to interact with animals through different hand gestures. The focus of this piece stems from research findings that animal-assisted therapy can help decrease anxiety and reduce blood pressure in patients. Although the experience is simple in content, my intent is that it […]
Welcome to AltSpaceVR – a place that can exist anywhere, and where exciting things are constantly happening. These are still early days for social VR, and AltspaceVR is at the forefront of a whole new way for human beings to connect. Earlier this week, we caught up with Bruce Wooden, aka “Cymatic Bruce,” to talk […]
Last year, we featured 6 kickass Unity assets with the power to bring your project to the next level. Since we’re giving away five $100 Unity/Unreal asset credits as part of our 2016 developer survey, we thought we’d share some more cool stuff you can buy with cold hard virtual cash. From a community-created Leap […]
The votes are in! Based on community ratings and scores from the Leap Motion team, we’re excited to present the winners of the second annual 3D Jam. This year’s 3D Jam raised the bar with over $75,000 in cash and prizes, and we’re impressed with the imagination and creativity of everyone who participated. With nearly […]
This year marks the 120th anniversary of L’Arrivée d’un train en gare de La Ciotat, an early piece of silent film footage that astonished (and by some accounts even terrified) its audience. Points of light on a canvas transformed into mortal fear. Since then, technology and technique have evolved in tandem – bringing us into […]
Faced with the challenge of creating a gritty digital feature film, Dog Eat Dog director Kenny Roy decided to use 3D motion control to replicate live-action filmmaking. His animation studio, Arconyx Animation, is using the Leap Motion Controller with a custom Maya plugin to give the film a “hand-held” tone. It’s a rough-and-tumble motif that […]