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// Unity

Explorations in VR Design is a journey through the bleeding edge of VR design – from architecting a space and designing groundbreaking interactions to making users feel powerful. Art takes its inspiration from real life, but it takes imagination (and sometimes breaking a few laws of physics) to create something truly human. With last week’s […]

As humans, we are spatial, physical thinkers. From birth we grow to understand the objects around us by the rules that govern how they move, and how we move them. These rules are so fundamental that we design our digital realities to reflect human expectations about how things work in the real world. At Leap […]

2016 was a landmark year for virtual reality, but 2017 will be nothing short of surreal. As we look to CES and beyond, it’s also a good time to look back. Here are the top 10 stories from our blog in 2016.

Martin Schubert is a VR Developer/Designer at Leap Motion and the creator of Weightless and Geometric. In architecture school, we had many long discussions about things most non-designers probably never give much thought to. These always swung quickly between absurdly abstract and philosophically important, and I could never be sure which of the two was […]

Breaking into VR development doesn’t need to break the bank. If you have a newer Android phone and a good gaming computer, it’s possible to prototype, test, and share your VR projects with the world using third-party software like RiftCat’s VRidge. In this post, we’ll take a look at what you’ll need to get started […]

Following up on last week’s release of the Leap Motion Interaction Engine, I’m excited to share Weightless: Remastered, a major update to my project that won second place in the first-ever 3D Jam. A lot has changed since then! In this post, we’ll take a deeper look at the incredible power and versatility of the […]

Itadakimasu (Japanese for ‘Bon Appetit’) is a therapeutic VR experience that allows users to interact with animals through different hand gestures. The focus of this piece stems from research findings that animal-assisted therapy can help decrease anxiety and reduce blood pressure in patients. Although the experience is simple in content, my intent is that it […]

Update (6/8/17): Interaction Engine 1.0 is here! Read more on our release announcement: blog.leapmotion.com/interaction-engine Game physics engines were never designed for human hands. In fact, when you bring your hands into VR, the results can be dramatic. Grabbing an object in your hand or squishing it against the floor, you send it flying as the physics […]

Many of the assets in this post have been updated since 2016! For the latest, see developer.leapmotion.com/guide. True hand presence in VR is incredibly powerful – and easier than ever. With the Leap Motion Unity Core Assets and Modules, you can start building right away with features like custom-designed hands, user interfaces, and event triggers. […]

Creating new 3D hand assets for your Leap Motion projects can be a real challenge. That’s why, based on your feedback, we’ve massively automated and streamlined the pipeline for connecting 3D models to our Core Assets with Hands Module 2.0 – so what used to take hours only takes a minute or two. You can […]