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// time dial

Virtual reality and the Internet of Things are fundamentally different in many ways, but they share a common goal – bringing digital experiences into the 3D world. And whether that world is a space full of physical objects, or a parallel universe of our own creation, the best 3D interfaces are the ones that have the power to become part of the environment.

At Leap Motion, we’ve been working on new resources to make developing VR/AR applications easier, including Widgets – fundamental UI building blocks for Unity. In part 3, Barrett talks about the strange physics bugs we encountered with Time Dial.

One of our new VR Widgets, the Time Dial, surprised (and indeed amused!) us at several special moments during our intense production push. The Time Dial Widget is our hand-enabled VR interpretation of a typical touch interface’s Date Picker. We built it with a combination of Wilbur Yu’s Widget interaction base, Daniel’s data-binding framework (more on those two later), and a graphic front-end that I coded and built – again using Unity’s new 3D GUI.