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// weightless

Following up on last week’s release of the Leap Motion Interaction Engine, I’m excited to share Weightless: Remastered, a major update to my project that won second place in the first-ever 3D Jam. A lot has changed since then! In this post, we’ll take a deeper look at the incredible power and versatility of the […]

Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines.

Locomotion is one of the greatest challenges in VR, and there are no truly seamless solutions beyond actually walking around in a Holodeck-style space. Generally, the best VR applications that use Leap Motion for navigation aren’t centered around users “walking” around in a non-physical way, but transitioning between different states. With that in mind, here are 5 interesting experiments on moving around in VR.

Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines.

Once the most underrated element of virtual reality, sound is now widely recognized to be a major element in creating VR with “presence.” In this post, we take a look at 4 ways that sound, VR, and motion controls can be a powerful combination.

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes – with a special focus on game design, interaction design, and the big ideas driving our community forward.

Martin Schubert’s Weightless won second place for its breathtaking atmosphere and fluid interaction mechanics. It’s available free for the Oculus Rift on the Leap Motion App Store.