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// Scott Kuehnert

In yesterday’s post, I talked about the need for 3D design tools for VR that can match the power of our imaginations. After being inspired by street artists like Sergio Odeith, I made sketches and notes outlining the functionality I wanted. From there I researched the space, hoping that someone had created and released exactly what I was looking for. Unfortunately I didn’t find it; either the output was not compatible with DK2, the system was extremely limited, the input relied on a device I didn’t own, or it was extremely expensive.

What if you could create art outside the boundaries of physics, but still within the real world? For artists like Sergio Odeith, this means playing tricks with perspective. Sergio makes stunning anamorphic (3D-perspective-based) art using spray paint, a surface with a right angle, and his imagination.

Creative 3D thinkers like Odeith should have the ability to use their freehand art skills to craft beautiful volumetric pieces. Not just illusions on the corners of walls, but three-dimensional works that that people can share the same space with. This was what inspired me to create Graffiti 3D – a VR demo that I entered into the Leap Motion 3D Jam. It’s available free for Windows, Mac, and Linux on my itch.io site.