Creating new 3D hand assets for your Leap Motion projects can be a real challenge. That’s why, based on your feedback, we’ve massively automated and streamlined the pipeline for connecting 3D models to our Core Assets with Hands Module 2.0 – so what used to take hours only takes a minute or two. You can […]
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In rebuilding our Unity developer toolset from the ground up, we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations. Most recently, we’ve moved […]

Update (June 8, 2017): Detection Utilities functions are now best handled by the Interaction Engine (e.g. Camera-Facing Open Hand exists in example scripts in the Interaction Manager). Learn more on our blog. With this week’s Unity Core Asset release, we’ve made a few changes to our Pinch Utilities – including some new features that extend […]