OSVR faceplate with Leap Motion side

Today, Leap Motion and OSVR announced that the upcoming OSVR Hacker Dev Kit will feature an optional faceplate embedded with Leap Motion hardware. The addition of the OSVR faceplate with Leap Motion will make the HDK the first-to-market virtual reality headset with fully integrated motion control technology. This also marks the first in a future lineup of virtual reality headsets with embedded Leap Motion hardware and software.

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This week, we’re happy to announce that the source code for Planetarium is now available on GitHub. It’s been an incredible project so far, and our team is excited to continue developing our core Widgets for VR experiences.

In the Twitch episode at the top of this post, Daniel and Barrett talk about the development process behind Planetarium – including the challenges of VR UX and UI development, how we built the planetarium and foundational Widgets, designing Arm HUD and Widget scaffolding, our roadmap for the future, and more.

Want to dig even deeper? Be sure to check out the team’s recent Developer Diaries series, starting with Introducing Planetarium: The Design and Science Behind Our VR Widgets Showcase.

Leap Motion soloist? It’s not as strange as it might sound at first. At a recent performance of the Berklee Symphony Orchestra, Muse co-creator Dr. Richard Boulanger played alongside classical horns and strings – in a composition specially written for his virtual musical instrument.

Available for Mac and Windows on the Leap Motion App Store, Muse is the brainchild of Boulanger’s friend and long-time collaborator BT, a Grammy-nominated composer who wanted to build tools that could match his imagination. We asked Dr. Boulanger about the Muse project and what it was like to bridge the digital and analog worlds of music with Symphonic Muse. We’ve also included some really cool videos from Dr. Boulanger’s students, who often develop with the Leap Motion Controller for their thesis projects.

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In yesterday’s post, I talked about the need for 3D design tools for VR that can match the power of our imaginations. After being inspired by street artists like Sergio Odeith, I made sketches and notes outlining the functionality I wanted. From there I researched the space, hoping that someone had created and released exactly what I was looking for. Unfortunately I didn’t find it; either the output was not compatible with DK2, the system was extremely limited, the input relied on a device I didn’t own, or it was extremely expensive.

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What if you could create art outside the boundaries of physics, but still within the real world? For artists like Sergio Odeith, this means playing tricks with perspective. Sergio makes stunning anamorphic (3D-perspective-based) art using spray paint, a surface with a right angle, and his imagination.

Creative 3D thinkers like Odeith should have the ability to use their freehand art skills to craft beautiful volumetric pieces. Not just illusions on the corners of walls, but three-dimensional works that that people can share the same space with. This was what inspired me to create Graffiti 3D – a VR demo that I entered into the Leap Motion 3D Jam. It’s available free for Windows, Mac, and Linux on my itch.io site.

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What if you could disassemble a robot at a touch? Motion control opens up exciting possibilities for manipulating 3D designs, with VR adding a whole new dimension to the mix. Recently, Battleship VR and Robot Chess developer Nathan Beattie showcased a small CAD experiment at the Avalon Airshow. Supported by the School of Engineering, Deakin University, the demo lets users take apart a small spherical robot created by engineering student Daniel Howard.

Nathan has since open sourced the project, although the laboratory environment is only available in the executable demo for licensing reasons. Check out the source code at github.com/Zaeran/CAD-Demo.

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augmented-hand-series

“It’s a box. You put your hand in it. You see your hand with an extra finger.”—Visitor, 7

The “Augmented Hand Series” (by Golan Levin, Chris Sugrue, and Kyle McDonald) is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands. It consists of a box into which the visitor inserts their hand, and a screen which displays their ‘reimagined’ hand—for example, with an extra finger, or with fingers that move autonomously. Critically, the project’s transformations operate within the logical space of the hand itself, which is to say: the artwork performs “hand-aware” visualizations that alter the deep structure of how the hand appears. An earlier version of this post appeared on flong.com.

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Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

From the creator of LICHT little adventure, VR demo Press Bird to Play made a big impression thanks to its evocative atmosphere and engaging mini-games, landing 10th place. In today’s spotlight, creator Gerald Terveen talks about his old-school gaming inspirations, and upcoming work on a new title called VR Adventure.

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Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Created by Andrew Kostuik and Ed Wisniewski at NORCAT’s Immersive Learning Centre, The Crow made a big impression thanks to its beautiful aesthetic and rich open-world concept. You can download the 3D Jam alpha demo or support further development by purchasing the beta at thecrowgame.com.

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Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Featuring ambient music and beautiful visuals, Hammer LabsOtherworld takes you to a strange place where distant spirits stride in mile-long steps and magical puzzles wait to be solved. Available free for the Oculus Rift, Otherworld placed fourth in the 3D Jam. We caught up with coder Oliver Eberlei to ask about the project’s inception.

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