Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines.
Locomotion is one of the greatest challenges in VR, and there are no truly seamless solutions beyond actually walking around in a Holodeck-style space. Generally, the best VR applications that use Leap Motion for navigation aren’t centered around users “walking” around in a non-physical way, but transitioning between different states. With that in mind, here are 5 interesting experiments on moving around in VR:
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