Last year, we featured 6 kickass Unity assets with the power to bring your project to the next level. Since we’re giving away five $100 Unity/Unreal asset credits as part of our 2016 developer survey, we thought we’d share some more cool stuff you can buy with cold hard virtual cash. From a community-created Leap Motion UI design asset, to the awe-inspiring glow effect in Blocks, here are 6 more jaw-dropping Unity assets for your next Orion project.

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Sometimes the right asset can make all the difference. With our 2016 developer survey in full swing, we thought we’d share some great assets that you could buy with one of five $100 Unity/Unreal asset credit prizes!

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Last month, we released our Pinch Utilities Module, making it easier to create experiences based on how we naturally use our hands in the real world. Here are six community projects that are using this fundamental interactive building block for 3D creativity, menu design, and godlike solar system powers.

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Today we’re happy to announce an update to our VR Developer Mount designed to be compatible with the latest generation of VR headsets! The new kit features updated adhesives and a much longer 15-foot USB extension cable, allowing for room-scale flexibility. You can order it now from our web store.

Along with last week’s Unreal 4.11 release and the social possibilities of AltspaceVR, you now have everything you need to play, build, and connect with the Vive. Here’s a quick guide to everything from Lighthouse tracking to Unreal development.

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LMC w Oculus Mount

Earlier today, we released an update to our VR Developer Mount – with 15-foot extension cables and updated adhesives for curved headsets! If you want to adapt your older kit to the Oculus Rift CV1 and HTC Vive, here’s a quick guide that will help:

Thicker Adhesive Strips

The VR Developer Mount has a flat design that works perfectly for flat HMDs like the Rift DK2. To use it on the curved Rift CV1 and Vive faceplates, you’ll need a slightly thicker adhesive strip. This provides a stronger hold along the entire width of the mount.

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Bringing hands into virtual reality just got a major upgrade. Now officially integrated in Unreal Engine 4.11, getnamo’s independent plugin for Leap Motion makes it faster and easier than ever to integrate Leap Motion Orion into your VR projects!

unreal_gif1 This popular community plugin is now the official plugin and brings new features like rigged character hands, Image Hands, passthrough, and built-in support for the Oculus Rift. Visit to get started.

The new plugin is also fully compatible with the radically new tracking capabilities of our Orion software. “It’s amazing to see the Leap Motion Controller improve over time in an engine where you have full control,” says getnamo, aka Jan Kaniewski.

“You could see hints of what it could be early on, but it was at times frustrating. Now with Orion that frustration is gone and you can just reach out and touch things. You know they’re not there, but in your mind and in your hands, phantom sensations give you momentary feelings of their solid realness.”

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With the recent release of the Oculus Rift CV1 and 1.3 SDK, this is an exciting time for virtual reality. Here’s what you need to know to start playing and building with the consumer edition.

How can I build in Unity with the 1.3 SDK?

Upgrading to a new SDK can be time-consuming and complicated. But not today! With just one simple Unity patch, you’ll be ready to tackle the brave new world of consumer VR. Using our latest Unity Core Assets, just download Unity 5.3.4p1 and install the OVRPlugin for Unity 1.3.0.

If you’re updating a project from the 0.8 SDK, you’ll also want to check out Oculus’ migration guide.

How about Unreal Engine?

Unreal Engine 4.11 doesn’t currently have Oculus 1.3 support, but is coming soon in the 4.11.1 hotfix. Once it arrives, the new official Leap Motion UE4 plugin should work with it right away.

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One mass extinction event wasn’t enough! Earth’s remaining dinosaur population is making a comeback. In Vox Rocks Dino Destroyer, you can blast through four levels of block-filled action with the power of magnetics, color coordination, and broken dino teeth. Created by Mark Mayer, Dino Destroyer is the 4th place winner of the 3D Jam VR Track.

But before the dinosaur apocalypse, there was A Vox Eclipse – a desktop game that lets you design block creations by combining hand gestures with traditional button controls. Rotate, re-position and highlight your model with your dominant hand, and use your other hand to click or type to command the tools you need. We caught up with Mark to talk about his development process and how he made the jump from desktop to VR.

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One of the most widely played games on the face of the planet is your only means of survival in RPS Island. Created by ISVR, it took third place in this year’s 3D Jam VR Track for addictive gameplay and solid interaction design. Faced with a never-ending onslaught of enemies on a tropical island, you must defeat them by signalling their weakness. The demo is available free for download on our Developer Gallery.

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You can do a lot of things with Blocks: smack them around, turn off gravity, select different modes and shapes. But at its heart, our flagship demo for Orion contains two fundamental interactions – creating blocks and grabbing blocks. These are built on pinching and grabbing, which are based on how we naturally use our hands in the real world.

This week we’re excited to share Pinch Utilities, a new module for our Unity Core Assets that gives you access to the power of pinch. Pinch Utilities is a basic component for detecting a pinch gesture and providing useful information about it. With the radically enhanced tracking capabilities of Orion, this fundamental interactive “building block” makes it possible to interact with digital content like never before.

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