When we embarked on this journey, there were many things we didn’t know.
What does hand tracking need to be like for an augmented reality headset? How fast does it need to be; do we need a hundred frames per second tracking or a thousand frames per second?
How does the field of view impact the interaction paradigm? How do we interact with things when we only have the central field, or a wider field? At what point does physical interaction become commonplace? How does the comfort of the interactions themselves relate to the headset’s field of view?
What are the artistic aspects that need to be considered in augmented interfaces? Can we simply throw things on as-is and make our hands occlude things and call it a day? Or are there fundamentally different styles of everything that suddenly come out when we have a display that can only ‘add light’ but not subtract it?