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Jumping Head First into Motion Control Design
Motion control is a powerful experience that lets us become part of a game. Featured on Gamasutra, Daniel Plemmons takes a closer look at the common challenges and pitfalls facing the creators of motion-controlled games.
On the Blog
Create the Ultimate Interactive Presentation
Google Glass teleprompter, Leap Motion controls, and the beauty of Reveal.js – plus SendGrid for near-realtime voting! Knock your audience’s socks off with Elmer Thomas’ interactive presentation setup.
90 Seconds with AnimakeIt!
Animating on the web will soon be easier than ever. Check out how the LivePainter team is continuing to develop their in-browser animation tool: Animakeit!
Slice into a 3D point cloud. At this year’s IEEE 3D User Interfaces contest, a team of Virginia Tech doctoral students took the top prize with their “Slice-n-Swipe” demo. It lets you annotate and refine point clouds with knife, lasso, and bubble tools in the air, while controlling the camera with a 3D mouse.
How to design a prototype RGB colorpicker UI.
My big fat Greek Arduino-driven lamb rotisserie.
Nickelodeon Animation Studio, Burbank, CA
May 2–4, 2014
Open the door to science, technology, engineering, and math with fellow developers and NASA scientists in a three-day hackathon.
City View at Metreon, San Francisco, CA
May 7, 2014 @ 10:30–11:30AM
How are new sensory gaming technologies like neurosensing, gesture and voice control, haptics, and other new sensors transforming gameplay? Leap Motion co-founder and CTO David Holz joins an expert panel to discuss emerging game experiences.