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// Leap Motion Team

At Leap Motion, we’ve been working on new resources to make developing VR/AR applications easier, including Widgets – fundamental UI building blocks for Unity. In part 3, Barrett talks about the strange physics bugs we encountered with Time Dial.

One of our new VR Widgets, the Time Dial, surprised (and indeed amused!) us at several special moments during our intense production push. The Time Dial Widget is our hand-enabled VR interpretation of a typical touch interface’s Date Picker. We built it with a combination of Wilbur Yu’s Widget interaction base, Daniel’s data-binding framework (more on those two later), and a graphic front-end that I coded and built – again using Unity’s new 3D GUI.

A mix between endless runner and shoot ’em up, Studio 17’s Corridor 17 blends old-school and new-school game design tactics in a VR environment. Players can pilot the ship with their head using the Oculus Rift DK2, while freeing up his or her hands to control the weapon system. It’s available free for Mac and Windows on the Leap Motion App Store.

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Inspired by games like Myst and the works of H.P. Lovecraft, Wikkit Gate’s 19th-place entry Deify takes you […]

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.

Created by the team at Common Extract, Q finished in 14th place for its fast-paced gameplay. We caught up with Managing Director Rob Lee to ask about the creative process behind Q, which is now available free for Mac and Windows from the Leap Motion App Store.

Tran;section is a multi-layer experience for the Oculus Rift with an Inception-style game-within-a-game. Starting off in an alienating office environment, you escape the boredom of your surroundings with a 2D platformer. But then the borders between the two worlds start to blur. We caught up with Han-Yu Wang, one of six developers on the project.

Quick Switch

A few weeks back, we shared a new Unity3D demo featuring “Quick Switch” functionality – opening up the ability to switch between a VR application and a camera overlay. With the release of our latest Unity assets for v2.2.2, Quick Switch is now available for developers. The assets include Prefabs that make it easy to integrate Quick Switch functionality into any Unity VR application.

What does the future of VR technology actually look like? No one knows, but one thing is clear – today’s devices are merely stepping stones along the way to experiences more wonderful and surreal than we can possibly imagine.

Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Tomáš Mariančík wants to change how people learn about the world and bring their ideas to life. While […]

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes – with a special focus on game design, interaction design, and the big ideas driving our community forward.

Martin Schubert’s Weightless won second place for its breathtaking atmosphere and fluid interaction mechanics. It’s available free for the Oculus Rift on the Leap Motion App Store.

In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. First up: Henry Hoffman’s Aboard the Lookinglass took first place thanks to its unique interaction design and compelling concept. It’s available free for the Oculus Rift on the Leap Motion App Store.