VR, AR and hand tracking are often considered to be futuristic technologies, but they also have the potential to be the easiest to use. For the launch of our V4 software, we set ourselves the challenge of designing an application where someone who has never even touched a VR headset could figure out what to […]
// Leap Motion Team
At Leap Motion, we envision a future where the physical and virtual worlds blend together into a single magical experience. At the heart of this experience is hand tracking, which unlocks interactions uniquely suited to virtual and augmented reality. To explore the boundaries of interactive design in AR, we created Project North Star, which drove […]
When we embarked on this journey, there were many things we didn’t know. What does hand tracking need to be like for an augmented reality headset? How fast does it need to be; do we need a hundred frames per second tracking or a thousand frames per second? How does the field of view impact […]
Leap Motion is a company that has always been focused on human-computer interfaces. We believe that the fundamental limit in technology is not its size or its cost or its speed, but how we interact with it. These interactions define what we create, how we learn, how we communicate with each other. It would be […]
With virtual and augmented reality on the rise, so is the number of available platforms, input standards, and design paradigms. To harness the force of this horizontal expansion, we have to fundamentally rethink how we interact with VR/AR, in ways that often violate how the physical world works, but align with human expectations on a […]
There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with infinite bricks. Arranging or assembling virtual objects is a common scenario across a range of experiences, particularly in education, enterprise, and industrial training – not to mention tabletop and real-time strategy […]
One of the core design philosophies at Leap Motion is that the most intuitive and natural interactions are direct and physical. Manipulating objects with our bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when virtual objects will be farther away than arm’s reach, […]
When you reach out and grab a virtual object or surface, there’s nothing stopping your physical hand in the real world. To make physical interactions in VR feel compelling and natural, we have to play with some fundamental assumptions about how digital objects should behave. The Leap Motion Interaction Engine handles these scenarios by having […]
As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. Slowly but surely we’re moving beyond flat UIs ported over from 2D screens and toward a future filled with spatial interface paradigms that take advantage of depth and volume.
Today we’re excited to announce the opening of our new design research studio in London with visionary VR/AR filmmaker Keiichi Matsuda, who will lead the new office and assume the role of VP of Design and Global Creative Director.