Our second annual 3D Jam kicks off in just a few weeks, and it’s bigger than ever! Today we’re excited to announce new prizes for competitors, bringing up our prize total to over $75,000. And we’re just getting started. Beginning September 28th, developers around the world will compete to build the most amazing motion-controlled experiences […]
It’s back and bigger than ever! On September 28th, Leap Motion is kicking off its second annual global competition for developers building innovative experiences for virtual reality, desktop, mobile, and beyond.
In the two years since we released our technology to the world, we’ve been working constantly to bring new tools and assets to developers building with our platform. Resources like video passthrough, Image Hands, and UI Widgets are all small but fundamental steps in building the future of VR. We can’t wait to see what kinds of experiences you can build with them.
Last year’s competition was incredible, with over 160 submissions and some really amazing titles. For 3D Jam 2015, teams will compete in two tracks – Open and AR/VR. We’re giving away over $50,000 in prizes. Entries will be accepted until November 9th, 2015 at 11:59:59 pm PST.
Vivid Vision thinks so, and they want it to help millions of people. Formerly known as Diplopia, they believe that VR can help treat common vision problems like lazy eye and cross-eye, which happen when the brain ignores input from the weaker eye. Their solution – a VR experience that combines medical research with gameplay mechanics – is now rolling out to eye clinics around the USA.
Earlier today, indie studio HE SAW launched the full version of Blue Estate, the darkly funny rail shooter based on the critically acclaimed comics series. Featuring hours of new gameplay, new enemies, and the most ridiculous mob bosses you’ve ever seen, the game is now available on PC for the Leap Motion Controller on our App Store.
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.
Let’s Make Fried Rice puts you in the shoes of a short order cook. Using tool tracking, grab your pan, extract ingredients, and churn out plates of hot fried rice as fast as your customers can order them. Download the desktop version for Mac and Windows, or the Rift version for Windows.
Today’s spotlight is a double-feature, as development studio VRARlab have two games in the 3D Jam top 20! Hauhet is a futuristic VR puzzle game, while Paper Plane lets you fly a plane through golden rings.
A mix between endless runner and shoot ’em up, Studio 17’s Corridor 17 blends old-school and new-school game design tactics in a VR environment. Players can pilot the ship with their head using the Oculus Rift DK2, while freeing up his or her hands to control the weapon system. It’s available free for Mac and Windows on the Leap Motion App Store.
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Inspired by games like Myst and the works of H.P. Lovecraft, Wikkit Gate’s 19th-place entry Deify takes you […]
In the lead-up to IndieCade East, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward.
Created by the team at Common Extract, Q finished in 14th place for its fast-paced gameplay. We caught up with Managing Director Rob Lee to ask about the creative process behind Q, which is now available free for Mac and Windows from the Leap Motion App Store.
Tran;section is a multi-layer experience for the Oculus Rift with an Inception-style game-within-a-game. Starting off in an alienating office environment, you escape the boredom of your surroundings with a 2D platformer. But then the borders between the two worlds start to blur. We caught up with Han-Yu Wang, one of six developers on the project.