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Much like sketching the first few lines on a blank canvas, the earliest prototypes of a VR project is an exciting time for fun and experimentation. Concepts evolve, interactions are created and discarded, and the demo begins to take shape.

Competing with other 3D Jammers around the globe, Swedish game studio Pancake Storm has shared their #3DJam progress on Twitter, with some interesting twists and turns along the way. Pancake Storm started as a secondary school project for Samuel Andresen and Gabriel Löfqvist, who want to break into the world of VR development with their project, tentatively dubbed Wheel Smith and the Willchair.

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In the tech world, “making the world a better place” has become a bit of a cliché. But with over a billion people living with some form of disability or impairment, medical technology can make a huge difference in people’s everyday lives. That’s why Virtualware is using Leap Motion technology to help people recovering from strokes, Parkinson’s Disease, and more.

Put simply, VirtualRehab Hands is a mini-gaming platform that lets doctors monitor the progress of patients from anywhere in the world. The games are fun and simple, using Leap Motion’s highly responsive hand tracking technology to let patients control game elements on the screen. According to Virtualware, their system is the very first virtual rehabilitation software to be classified as a medical device, under the EU’s Medical Device Directives. It joins TedCas and MotionSavvy in bringing Leap Motion technology to the assistive healthcare space.

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3djam-sprint

Developers around the globe have until Nov. 9th to build the most amazing experiences for virtual reality, desktop, mobile, and beyond – with over $75,000 in cash and prizes up for grabs. Register for the 3D Jam now at developer.leapmotion.com/3djam.

 

On your mark, get set, GO! This morning, our second annual 3D Jam kicks off with developers around the world competing for over $75,000 in cash and prizes – building brand new experiences for virtual reality, desktop, mobile, and beyond. Submissions are now open at itch.io/jam/leapmotion3djam.

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With the 3D Jam just around the corner, we thought we’d give you a headstart – with a full guide to the very latest resources to bring your to life. In this post, we’ll cover everything you need to know about our integrations and best practices for augmented and virtual reality, desktop, and the Internet of Things.

A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. We have major updates for these assets in the works, so stay tuned!

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What makes a collection of pixels into a magic experience? The art of storytelling. At the latest VRLA Summer Expo, creative coder Isaac Cohen (aka Cabbibo) shared his love for the human possibilities of virtual reality, digital experiences, and the power of hugs.

Isaac opens the talk by thinking about how we create the representation of 3D space in the digital world of ones and zeros – a place where nothing really exists, but everything is possible. Just connecting a series of one-dimensional dots can create a line, a plane, a fractal, or even things completely outside our everyday understanding.

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Our second annual 3D Jam kicks off in just a few weeks, and it’s bigger than ever! Today we’re excited to announce new prizes for competitors, bringing up our prize total to over $75,000. And we’re just getting started.

Beginning September 28th, developers around the world will compete to build the most amazing motion-controlled experiences for desktop, AR/VR, the Internet of Things, and beyond. The competition runs for 6 weeks, with registration open now. Everyone who signs up for the 3D Jam gets a special hardware discount code when they register, and teams who complete their submission by the November 9th deadline get their hardware cost refunded. See our updated official rules for details.

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When the Leap Motion Controller made its rounds at our office a couple of years ago, it’s safe to say we were blown away. For me at least, it was something from the future. I was able to physically interact with my computer, moving an object on the screen with the motion of my hands. And that was amazing.

Fast-forward two years, and we’ve found that PubNub has a place in the Internet of Things… a big place. To put it simply, PubNub streams data bidirectionally to control and monitor connected IoT devices. PubNub is a glue that holds any number of connected devices together – making it easy to rapidly build and scale real-time IoT, mobile, and web apps by providing the data stream infrastructure, connections, and key building blocks that developers need for real-time interactivity.

With that in mind, two of our evangelists had the idea to combine the power of Leap Motion with the brains of a Raspberry Pi to create motion-controlled servos. In a nutshell, the application enables a user to control servos using motions from their hands and fingers. Whatever motion their hand makes, the servo mirrors it. And even cooler, because we used PubNub to connect the Leap Motion to the Raspberry Pi, we can control our servos from anywhere on Earth.

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As the 3D Jam approaches, developers around the globe are already getting a headstart on their projects. Zach Kinstner, the creator behind Hovercast and Firework Factory, has been sharing his latest project through a series of videos – a virtual reality guitar! We caught up with Zach this week to talk about his design process, especially the guitar’s unique combination of visual depth cues.

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Hey everyone! As part of our global tour for the Leap Motion 3D Jam, we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Registrations for the workshops and meetup are still open. The livestream is happening today from 8am–1pm PT (5–10pm CET) at the top of this post – jump into our Twitch channel to join the chat session!

Ahead of the event, we thought we’d give you a quick overview of what to expect. Let’s take a light-speed look at VR development with Leap Motion in Unity and JavaScript.

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