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// Pohung Chen

When combined with auditory and other forms of visual feedback, onscreen hands can create a real sense of physical space, as well as complete the illusion created by VR interfaces like the Oculus Rift. But rigged hands also involve several intriguing challenges.

Since we released our cross-promotions feature, several developers have taken advantage of this powerful tool to create trial versions of their apps in the Leap Motion App Store. To help you get started, I’ve written a quick sample that integrates the Cross-Promotions API into apps. It’s basically a single GET request – your app simply parses […]

Here’s a quick and dirty Unity demo showing how you can use the Leap Motion Controller as a mouse replacement for looking around in a traditional first-person control scheme. There is a jumping puzzle that’s there as a skill test to compare the difference between using a mouse and using the Leap Motion Controller. Mouse […]