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// Developer Labs

New projects and features, insights on the future of human-computer interaction, and updates on Leap Motion developer communities around the world.

Hello, This week’s newsletter kicks off with our first Developer Meetup in San Francisco, where we hope you’ll join us on September 4. It also features the first confirmed use of the Leap Motion Controller under sterile surgical conditions, and some highlights from our nationwide distribution with Best Buy US. We also have some insights […]

What wouldn’t have been possible without the Leap Motion Controller?

Every time I start a new project, this is the first question I ask myself. The answer is of course infinite, but to try and parse that infinity into a simple answer is always more difficult than I first expect. Many times, I’ll try to think about what another application looks like in ‘Leap Space’. For example, think about the game Snake. It may be the most simplistic application in the world, but what exactly would it look like in ‘Leap Space’?

Hello, Following our launch last week, we saw lots of exciting new projects from our community. This week’s newsletter features an electronic musician and beatboxer, a new Unity3D demo, and shooting gestures. Plus, several new additions to the community toolkit, a virtual hand in Blender, and how you can help the creators of Unlock enhance […]

The Leap Motion Controller offers an expansive landscape of new possibilities for user control of computer applications, and in particular, games. Who didn’t, as a kid, run around with their thumb-and-index “gun” drawn, playing cops and robbers, shooting each other with the unmistakeable “bang, bang, you’re dead” gesture – relying on the unwritten rules of the playground to […]

Hello, The Leap Motion Controller officially launched on Monday morning, and hundreds of thousands of new device owners have taken their #FirstLeap into 3D interaction. We’re continuing to ship kits worldwide, and everyone here at Leap Motion is working around the clock to process orders and provide support to customers and developers. This week’s newsletter […]

Here’s a quick and dirty Unity demo showing how you can use the Leap Motion Controller as a mouse replacement for looking around in a traditional first-person control scheme. There is a jumping puzzle that’s there as a skill test to compare the difference between using a mouse and using the Leap Motion Controller. Mouse […]

How can we develop applications for the Leap Motion Controller that don’t require constant visual feedback? Imaging using your mouse with your eye shut. How well would it work? Now imaging typing with your eyes shut. How well does it work? As a musician and musical interaction designer, I have to ask this question for […]

Developing with JavaScript for the Leap Motion Controller offers some unique advantages for web-based applications. However, as sites and apps have grown more complex, you can be left with the task of trying to track compatibility across all your third-party scripts and libraries. In an effort to make the integration and continued maintenance of your […]

Hello, With less than a week until the Leap Motion Controller ships worldwide, we’re beginning the final push to ensure that everyone who receives a device has a truly wonderful experience. Your ongoing forum discussions and beta program feedback remain vital as we continue to make our dream a reality. This week, we also have […]

We’ve seen how hardware, software, and graphics constraints can all work to produce latency. Now it’s time to put them all together, and ask what we can take away from this analysis.