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// Processing

Among developers, interactive designers, and digital artists, Processing is an enormously popular way to build compelling experiences with minimal coding. We’ve seen hundreds of Leap Motion experiments using Processing, from Arduino hacks to outdoor art installations, and the list grows every week.

James Britt, aka Neurogami, is the developer behind the LeapMotionP5 library, which brings together our Java API with the creative power of Processing. He’s just rolled out a major update to the library, including a new boilerplate demo and a demo designed to bridge hand input with musical output. We caught up with James to ask about the library, his latest examples, and how you can get started.

As our physical reality becomes increasingly augmented, creative coders are able to access a whole new trove of intriguing possibilities. Several weeks back, we stumbled upon one such experiment called TACTUM, an unusual combination of projection mapping, motion controls, depth sensing, and 3D printing to create customized wearables. With all that technology, the design process is surprisingly simple – all you need is the light on your skin.

For hardware hackers, boards like Arduino and Raspberry Pi are the essential building blocks that let them mix and mash things together. But while these devices don’t have the processing power to run our core tracking software, there are many ways to bridge hand tracking input on your computer with the Internet of Things.

In this post, we’ll look at a couple of platforms that can get you started right away, along with some other open source examples. This is by no means an exhaustive list – Arduino’s website features hundreds of connective possibilities, from different communication protocols to software integrations. Whether you connect your board directly to your computer, or send signals over wifi, there’s always a way to hack it.

Leap Motion soloist? It’s not as strange as it might sound at first. At a recent performance of the Berklee Symphony Orchestra, Muse co-creator Dr. Richard Boulanger played alongside classical horns and strings – in a composition specially written for his virtual musical instrument. Available for Mac and Windows on the Leap Motion App Store, […]

Around the world, nearly 15,000 animal species are threatened with extinction. These are numbers that stagger the imagination, especially as more species routinely slip into total extinction, never to be seen again. But with digital media, it’s possible to hold huge quantities of data in the palm of your hand – and come to grips with the magnitude of the crisis.

What is a city without its shops? Is it just an empty shell? How a team of developers in the Netherlands are fighting to draw attention to a dying retail street with an outdoor art installation.

Interactive art helps us extract impulses from our brains, thread by thread, and enact them in the world. Music takes this medium into mind-bending heights. What if we were able to transform any surface into a living, breathing musical instrument? Emerging designer and musician Felix Faire recently did just that with Contact, an acoustic Leap […]

When digital art and physical sculptures are melded together, the resulting creation can be spectacular and strange. Recently, visitors to an exhibition at Eyebeam, an NYC-based art and technology center, discovered what happens when you throw 3D interaction into the mix. You become an artist yourself – creating between the real and unreal. You become […]

What’s an entertaining way of getting students excited about electronics and technology development? Showing them projects that have only been made recently possible and blowing their minds! This is one of the projects that I use to do this. Without touching anything, it allows you to control the functionality of a 3D printer. That’s some Tony Stark future stuff right there. Future stuff in the present moment.

From bringing the Wu-Tang style to interactive hardware to designing printed circuit boards in Uganda, Andrew Maxwell-Parish’s explorations into open-space technology have taken him to interesting places – both conceptual and geographical. Earlier this month, Andrew talked about his five-month artist residency at Autodesk’s Pier 9 in San Francisco, and we were there to hear all about it.