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// UX Design

When I first started working with the Leap Motion Controller, my first thought was “wow, a whole new world of possibilities!” My second thought was “this is going to be challenging.” Why is designing for touchless interaction challenging? Lack of feedback. Waving your hands in thin air doesn’t produce any physical feedback, and you can’t […]

M1 Interactive recently partnered with Leap Motion to create a freely available starter kit for all developers who want to build the next generation of games on the Unity platform. This is the final post in a three-part series (part one and part two). Note: The Starter Kit has been deprecated. Be sure to download our Unity […]

M1 Interactive is a design and development firm that focuses on the creation of immersive digital environments with platforms like Unity3D, Flash, Processing, and Arduino. They recently partnered with Leap Motion to create a freely available starter kit for all developers who want to build the next generation of games on the Unity platform. This […]

We live in a designed world – where form and function are woven together into our everyday lives. From computer animation and architecture to complex machines and tiny gadgets, much of our world is conceived in 3D design programs like Autodesk Maya before it takes physical shape.

Visitors at this year’s Toronto Mini Maker Faire were able to effortlessly turn air drawings into plastic sculptures, thanks to a 3D printer and the Leap Motion Controller. Created by Hot Pop Factory, the exhibit brought to life the possibilities of 3D design for people of all ages. We’ll let Hot Pop Factory tell you […]

Over the past two months, I’ve been impressed with the variety and creativity of Leap Motion-enabled applications we’re seeing in Airspace, as well as the responses we’ve received from our users. We’ve been listening and one thing our users want more of is – wait for it – consistency! Especially when it comes to application […]

In my never-ending quest to figure out the ‘best’ way to interact with the Leap Motion Controller, I find a lot of my thoughts focusing on camera movements. In the case of the Universe of Sound, this meant flying from galaxy to galaxy by holding your hand flat, but I also wanted to explore other methods of camera movements.

Data is beautiful, there is no denying it. It might be hard to see this beauty when its in a JSON file or *shudders* an Excel spreadsheet, but data is immaculate. For me, one of the most exciting parts of the Leap Motion Controller is that it allows access to near-infinite data.

Creating interfaces is really difficult. It’s especially difficult when you are making interfaces for something that has not been researched before. The way you interact with the computer is different if you are using a trackpad, mouse, or touchscreen – and especially a Leap Motion Controller. Some actions are easier, and others are harder, so each interface should be made with these restrictions and freedoms in mind.

While new interactive technologies offer near-infinite possibilities for app creation, few things can capture our imagination quite like games. Over the past several months at Leap Motion, we’ve seen hundreds of developers building games in a variety of genres, pushing our 3D interactive technology to the limits. Today, in honor of E3, I’d like to […]