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It’s no secret that for many developers in our community, midnight is the hour when the hacking gets good. Late last Friday night, over 1,000 undergraduates from across the country poured into California Memorial Stadium for Cal Hacks, a 36-hour coding spree put on by Major League Hacking.

Sponsors ranging from tech’s biggest players to emerging stealth startups set up shop with APIs and bleeding-edge hardware for collegiate minds to feast on. Here are some of the weekend’s highlights – including the winningest (open source!) Leap Motion hacks and mashups, plus lots more photos from a weird, wacky, and wild weekend.

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Rio de Janeiro’s fourth annual ArtRio Festival overtook Pier Mauá last week. Fifty thousand visitors wandered through over 100 different galleries, taking in world-renowned works right alongside pieces from up-and-coming names.

True to Brazil’s flair for the evocative, however, festivalgoers could not only consume art, but create it themselves – designing their very own Heineken bottle by waving their hands in the air.

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From gaming to big data, virtual reality gives us the chance to build and explore whole new worlds beyond the screen. As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. Now that many of you have received your VR Developer Mounts, we thought we’d share:

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The Leap Motion Controller doesn’t exist in a vacuum. Across fiction, gaming, and art, we can see a rich history of motion control concepts and devices, and understanding what makes them successful is hugely important to building the next generation of real-world interfaces.

How do fictional user interfaces influence #VR motion-controlled interactive design? Click To TweetIn this two-part video, we look at some of the most compelling interfaces in modern fiction – from Minority Report and Matrix Reloaded to The Avengers and Ender’s Game. Along the way, we’ll see how our love for motion controls is driven by visions of power and mastery. How to achieve immersion and flow so that time seems to stand still. And how these cultural expectations lie beneath today’s most popular motion-controlled games.

The first part of the video can be seen at the top of this post, while part two is below.

The TL;DW Guide to FUIs

Here’s what you need to know about fictional user interfaces (FUIs) and how they set the bar for motion control design.

Futuristic user interfaces aren’t always realistic, but the best ones reflect our innermost desires. Click To TweetPower and mastery. Fictional user interfaces aren’t always realistic, but the best ones reflect our innermost desires and create expectations on a cultural level. We want motion control to make us feel powerful and in control of our environment.

Immersion and flow. Human beings crave immersion and “flow,” where we feel a sense of exhilaration when our bodies or minds are stretched to their limits. Time stands still and we feel transported into a higher level of reality. But to sustain flow, our skills must meet proportionately complex challenges in a dynamic system. When we push our skills to meet each rising challenge, we achieve flow.

A graph illustrating Mihaly Csikszentmihalyi's concept of flow.

Immersion and anti-immersion. What happens when the interface meets the road? Developers and designers use motion controls for different things, and while immersion is often a major goal in gaming, sometimes it works and sometimes it doesn’t. As designers, we can play with many of these expectations to create new experiences. You can never ignore them, but you can subvert them.

Further Reading

This week, Team Leap Motion roadtripped up to the Pacific Northwest and came face to face with the awesomeness that is the Unity Community. Check out these highlights from Unite 2014.

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Around the world, nearly 15,000 animal species are threatened with extinction. These are numbers that stagger the imagination, especially as more species routinely slip into total extinction, never to be seen again. But with digital media, it’s possible to hold huge quantities of data in the palm of your hand – and come to grips with the magnitude of the crisis.

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Last week, we took an in-depth look at how the Leap Motion Controller works, from sensor data to the application interface. Today, we’re digging into our API to see how developers can access the data and use it in their own applications. We’ll also review some SDK fundamentals and great resources you can use to get started.

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In the physical world, our hands exert force onto other objects. By grasping objects, they exert force through fingers and palms (using precision, power, or scissors grips), and the objects push back. Gravity can also help us hold items in the palms of our hands.

In the frictionless space of the virtual, anything can happen. Gravity is optional. Magic is feasible. Click To TweetBut not in the digital world! In the frictionless space of the virtual, anything can happen. Gravity is optional. Magic is feasible.

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There’s no denying the buzz around hackathons transforming computer science education, or technical education overall. Over the course of 24 hours (or a weekend) coders can join together in massive marathon sessions, playing with real-world code for fun and prizes. On the other hand, classes are often portrayed as the opposite extreme – slow, unexciting, overly focused on theory.

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UPDATE: This version of the interaction engine has been deprecated. A new, more powerful engine is here! See our post here.

Interacting with your computer is like reaching into another universe – one with an entirely different set of physical laws. Interface design is the art of creating digital rules that sync with our physical intuitions to bring both worlds closer together. We realize that most developers don’t want to spend days fine-tuning hand interactions, so we decided to design a framework that will accelerate development time and ensure more consistent interactions across apps.

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