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// Developer Labs

New projects and features, insights on the future of human-computer interaction, and updates on Leap Motion developer communities around the world.

A brief, compelling video on your Leap Motion App Store profile is a great way to grab people’s attention and promote your app. In this post, we’re going to highlight our best practices for app trailers and demos, along with some real examples (and exceptions) from the App Store.

Everybody loves a great story, and your app is a story waiting to happen. Whether you’ve created a game that takes people into another world, or a plugin that will make it easier for artists to work their craft, it’s important that your Leap Motion App Store profile tells that story. Here are five tips for […]

Since we released our cross-promotions feature, several developers have taken advantage of this powerful tool to create trial versions of their apps in the Leap Motion App Store. To help you get started, I’ve written a quick sample that integrates the Cross-Promotions API into apps. It’s basically a single GET request – your app simply parses […]

Want to make a good first impression? We recently highlighted how app menus and settings are crucial to setting the tone for the rest of your app experience. But before your users download your app, they’ll be looking at its Leap Motion App Store profile – and most people will make a purchasing decision within a […]

This week, our developer community meets in San Francisco, and we've released a new starter kit for Unity. On Developer Labs, we have five essential tips for a great Airspace profile and sample code for our Cross-Promotions API. Plus, three new JavaScript projects, a touchless Nerf defense armament, four robotic arms, and more.

This week, get ready to change the world with a new accelerator for Leap Motion developers, designers, and entrepreneurs. On Developer Labs, reach into the future of web interaction with guides to using LeapTrainer and Unity Web Player. Plus, how Autodesk is changing the face of design, 3D modelling on the web, and a musical […]

I am working with the Leap Motion Controller and have come across a “soft area” in the API – there is not a direct bridge between the Unity web player and the Leap Motion Controller. This has to do with the fact that the Unity web player is “sandboxed” to prevent its having access to […]

This week, we made a major upgrade to the Leap Motion software, with new features in Airspace Home, along with parity among our three SDK versions. On Developer Labs, we have a new cross-promotions feature in the Airspace Store, and some insights on NUI game design from two Double Fine developers. Plus, augmented reality, interactive […]

Starting this week, we’re excited to announce a brand-new feature for Leap Motion App Store developers. With cross-promotions in the store, you can now pair two apps to allow one to promote the other. To kick things off, we’re calling on developers to take advantage of this new feature by cross-promoting trial and paid versions of […]

Patrick Hackett (@playmorevgames) is a Senior Gameplay Programmer and Drew Skillman (@dskillsaw) is a technical artist at Double Fine Productions. This post originally appeared on Gamasutra. If you’re a regular Gamasutra reader, you’ve likely seen an article or two about the prototyping process at Double Fine and how it has become a cornerstone of the company’s nature.  Our […]