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The frustrating thing about raw Twitter data is that it tends to remove the very element that makes the platform so interesting in the first place: the nuance of human sentiment. But what if you could harness the power of that data back with your own two hands, set to music?

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Tomorrow in Montreal, audience members at the IX Symposium will see one of Jupiter’s moons appear inside a 60-foot dome. But this isn’t something you can find in a telescope – it’s a trippy virtual environment with stark geometric shapes and classical forms.

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One of the most powerful things about the Leap Motion platform is its ability to tie into just about any creative platform. That’s why we’ve just launched a Platform Integrations & Libraries showcase where you can discover the latest wrappers, plugins, and integrations.

Our first featured integration is Vuo, an extraordinarily flexible visual programming language for developers and designers. There are already 6 Vuo examples for on our Developer Gallery, which include Mac executables and project files – so you can download, import, and see how they all fit together. Recently, we caught up with Jaymie Strecker, one of the key developers on Team Vuo.

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Vivid Vision thinks so, and they want it to help millions of people. Formerly known as Diplopia, they believe that VR can help treat common vision problems like lazy eye and cross-eye, which happen when the brain ignores input from the weaker eye. Their solution – a VR experience that combines medical research with gameplay mechanics – is now rolling out to eye clinics around the USA.

Recently, we caught up with Vivid Vision co-founder James Blaha to ask him how he’s retraining people’s brains using VR and hand tracking technology. You can also see James later today at 5pm PT on our Twitch channel, where he’ll be demoing Vivid Vision live and taking your questions.

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Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines.

Jody Medich is a UX designer and researcher who believes that the next giant leap in technology involves devices and interfaces that can “speak human.” In this essay, she asks how a 3D user interface could let us unlock our brainpower in new ways.

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From drinking your morning coffee to turning off the lamp, you use your hands thousands of times a day. It’s easy to take for granted – until your hands don’t cooperate. To help people rehabilitate from strokes and hand tremors, doctors and researchers are doing some really amazing things with off-the-shelf hardware.

In a recent presentation for the Society for Neuroscience Conference, three researchers from UCSF stacked the Leap Motion Controller against two different data gloves to help assess people who suffered from stroke. They believe that the Leap Motion Controller could play a key role in how doctors diagnose and treat a variety of brain disorders – even during live surgery.

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Earlier today, indie studio HE SAW launched the full version of Blue Estate, the darkly funny rail shooter based on the critically acclaimed comics series. Featuring hours of new gameplay, new enemies, and the most ridiculous mob bosses you’ve ever seen, the game is now available on PC for the Leap Motion Controller on our App Store.

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This weekend, Team Leap Motion made the trip from San Francisco to join over 1500 students at the Pauley Pavilion for LA Hacks. Amidst the sleeping bags, Red Bulls, and bleary-eyed jam sessions, we watched as hundreds of hacks came to life. Here were just a couple of the highlights from the weekend:

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This week, we’re happy to announce that the source code for Planetarium is now available on GitHub. It’s been an incredible project so far, and our team is excited to continue developing our core Widgets for VR experiences.

In the Twitch episode at the top of this post, Daniel and Barrett talk about the development process behind Planetarium – including the challenges of VR UX and UI development, how we built the planetarium and foundational Widgets, designing Arm HUD and Widget scaffolding, our roadmap for the future, and more.

Want to dig even deeper? Be sure to check out the team’s recent Developer Diaries series, starting with Introducing Planetarium: The Design and Science Behind Our VR Widgets Showcase.