Game physics engines were never designed for human hands. In fact, when you bring your hands into VR, the results can be dramatic. Grabbing an object in your hand or squishing it against the floor, you send it flying as the physics engine desperately tries to keep your fingers out of it. But by exploring […]
// Leap Motion Developer
Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets, the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System. This makes it simple for developers to create one-to-one tactile user interfaces in VR. The module […]
In rebuilding our Unity developer toolset from the ground up, we started by rearchitecting the interfaces that receive data from the Leap Motion device. Moving up the tech stack, we then refactored most of the mid-level Unity scripts that pair the Leap hand data with 3D models and manages those representations. Most recently, we’ve moved […]
With this week’s Unity Core Asset release, we’ve made a few changes to our Pinch Utilities – including some new features that extend its capabilities! These new utilities have been folded into the main Core Assets package, retiring the former Pinch Utility module. So what are these new features? We call them Detectors, and they […]
We’ve just released an updated version of our newly overhauled Unity Core Assets for the Orion Beta. Along with major performance improvements and an improved workflow, you also now have access to the first of many add-on modules. There’s never been a better time to upgrade from the older Unity assets for V2 tracking, so […]
The votes are in! Based on community ratings and scores from the Leap Motion team, we’re excited to present the winners of the second annual 3D Jam. This year’s 3D Jam raised the bar with over $75,000 in cash and prizes, and we’re impressed with the imagination and creativity of everyone who participated. With nearly […]
Looking for the perfect Unity assets for the 3D Jam? Today on the blog, we’ve handpicked six assets that will take your Leap Motion VR demo to the next level.
Ever wanted to set a course for Farpoint Station, punch your robot buddy, and push a spaceship into overdrive? Make it so. Designed as an experimental research project for hybrid interfaces, our VR Cockpit demo is now available for download on our Developer Gallery.
Developers, start your engines! Starting on October 19th, Leap Motion and IndieCade are kicking off a six-week global competition for developers to build innovative experiences for desktop, virtual reality, and beyond.
In Introduction to Motion Control, we discussed media and cultural touchstones that have shaped popular perception of motion control experiences, what it means for an experience to be intuitive, and some heuristics to help us give our designs a critical lens. In this article, we’ll take a deeper dive into each of these three topics and also […]