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// UX Design

Could 3D interfaces make it possible for people with eye problems to see in three dimensions? James Blaha has strabismus or “cross-eye,” which means that his brain ignores input from his non-dominant eye. By creating a game that forces your eyes to work together, he hopes to offer a therapeutic virtual-reality solution that makes it fun for people to overcome their amblyopia (lazy eye) and strabismus with games.

How art is created has a huge effect on what you create – and how people experience it. In the 21st century, artists are still pushing the boundaries and create new abstract experiences. Instead of canvases and house paint, their tools are code and gadgets.

Ever since the first human stacked one brick onto another, architecture has been concerned with creating immovable things. Even with the rise of smart interconnected environments – where lights, heating, doors, and other systems within a building all work together – the physical structures of our buildings remain the same. As a result, the movements and interactions of people within these spaces are shaped by the buildings themselves, like water flowing through a canyon.

This is why architecture and urban design are about more than simply ensuring that our buildings are safe and efficient. Or that they are merely beautiful. Buildings can inspire or isolate, connect or divide, so that debates about everything from the nature of community to the fate of doorknobs have radical social implications. How we live and work every day cuts to the core of what makes us human. But what if buildings could respond to our movements and gestures? What would that change?

What does music look like? What happens when you reach into a fractal? Explore these questions on Developer Labs with Isaac Cohen, and stay tuned for his livestreamed SFHTML5 talk on Thursday. Plus, a great guide to waving through colors with a Philips Hue bulb. Also this week, we have a real-time projection mapping robot, […]

Drawing his inspiration from music, mathematics, and the infinite possibilities of space and nature, Leap Motion experience engineer Isaac Cohen likes to push the limits of the web. At last October’s HTML5 DevConf, Isaac showed how we can rethink web design beyond current interfaces and reimagine what the Internet might look like in the future.

Eddie Lee experiments with light and sound to build strange and wonderful playgrounds of the mind – from the moonlit river of Kyoto to the synesthetic delights of Lotus. Check out some of Eddie’s creative process in our latest developer spotlight video.

Can you imagine not being able to see in three dimensions? Like millions of people around the world, I have strabismus or “cross-eye,” which has caused my brain to ignore input from my non-dominant eye. While it was long thought that strabismus could not be treated after a critical threshold of 8-12 years, recent research […]

Touchless rocket design, robotic controls, massive art exhibits, live musical performances – it’s been an amazing year at Leap Motion. When we launched on July 22, we could scarcely imagine how our developer community would be able to use our SDK to build the next generation of 3D apps.

At last month’s App Developers Conference (ADC), Funktronic Labs founder Eddie Lee discussed a variety of best practices for 3D input and hand motion controllers like the Leap Motion Controller. Lee is the creator of Lotus and Kyoto – free experimental Airspace games that feature stunning visuals and fluid interaction design. During the talk, he breaks down the […]

The process of instilling wonder has always fascinated me. It’s such an indescribable emotion, but so fervent and real. Attempting to make a person feel wonder is a marvelous quest.

In this post, I’d like to examine a project I worked on, called The Universe of Sound. It’s something that I’ve been working on for quite some time, and although it probably isn’t as cool as I hope to make it sound, I am proud of it, mostly because of how much of my life it consumed.