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Could 3D interfaces make it possible for people with eye problems to see in three dimensions? James Blaha has strabismus or “cross-eye,” which means that his brain ignores input from his non-dominant eye. By creating a game that forces your eyes to work together, he hopes to offer a therapeutic virtual-reality solution that makes it fun for people to overcome their amblyopia (lazy eye) and strabismus with games.

You can read more about James’ work in his guest post on designing Diplopia for the Oculus Rift, which he built using our Unity Demo Pack (update: now deprecated). Want to see more projects with the Oculus Rift and Leap Motion Controller? The Oculus Developer forums are a great place to explore how motion control and virtual reality can work together – from games to educational and therapeutic tools.

(Update: Diplopia is now Vivid Vision. As of April 2015, their debut product is rolling out to eye clinics throughout the US.)

Around the world, artists and developers are using the Leap Motion Controller to break down the boundaries between art and human beings. This week on Developer Labs, we have a table transformed into a musical instrument, creative software reinvented, and how artists are using motion control to change how we experience art.

Plus, highlights from Photo Hack Day, getting started on your Unity3D project, conducting an interactive musical room, and an exciting GDC talk you won’t want to miss. To subscribe to our developer newsletter and get updates through email, click here.

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According to popular myth, Jackson Pollock created his masterpiece Mural in a single artistic frenzy. While the painting was actually created over the course of a summer, it still looks like the aftermath of an explosion. By throwing and splattering paint onto his enormous canvas instead of carefully painting representational figures, Pollock changed the face of American art.

How art is created has a huge effect on what you create – and how people experience it. In the 21st century, artists are still pushing the boundaries and create new abstract experiences. Instead of canvases and house paint, their tools are code and gadgets – from Photoshop plugins to interactive installations. Here are three ways that artists are using motion control technology to create their own abstract explosions.

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If Jackson Pollock painted in a digital medium, what tools would he use? Modern digital art and design tools allow an incredible range of flexibility and control – but often require dozens of steps to accomplish what can be done naturally with paint and canvas. But with newer technologies, it’s possible to further bridge the gap between physical and digital to create something new.

That’s what drives Anastasiy. As the founder of Crispy Driven Pixels, he builds software tools for creative professionals all over the world. You’ll find his software in studios from Disney and Dreamworks to Marvel Comics and Blizzard. He’s already forever changed how we draw and paint on computers.

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Get ready to play, learn, and create. From arcade-inspired games and alien fishing holes, to Internet time travel and ambient music, the newest apps in Airspace have something for everyone. Plus, three newly available trial apps – so you can try them for free before buying the full versions.

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With one of the largest Leap Motion communities on the planet, Japan is an incredible source of 3D interactive creations. A photo hackathon of epic proportions. Three unique web apps. Two Airspace experiments from game designer Eddie Lee. A Leap Motion-driven industrial album and biometric beatboxing. And that’s just scratching the surface!

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Interactive art helps us extract impulses from our brains, thread by thread, and enact them in the world. Music takes this medium into mind-bending heights. What if we were able to transform any surface into a living, breathing musical instrument? Emerging designer and musician Felix Faire recently did just that with Contact, an acoustic Leap Motion experiment created for the Royal Academy’s “Sensing Spaces” exhibition.

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Want to build the next great 3D app? Get a running start with our brand-new Boilerplate asset for Unity – featured today on Developer Labs. Plus, a new WebGL demo that lets you control five different music-driven visuals.

Also new this week, three.js projects, shark-punching with Oculus Rift, touchless typing, mathematical art, and basketball dribbling like a pro. To subscribe to our developer newsletter and get updates through email, click here.

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The web is all around us. With new technologies like WebGL, you can unlock great performance for real-time graphics with very little effort. Throw together some code in Javascript and some shaders, upload it to a web server, and you can have people around the world experience it.

I work for a Santa Monica-based production company called Tool. Recently, we decided to throw a party for employees and friends, and decided that the large venue would work great with projections. While developing the project, we realized that it would be great if the visuals were interactive. By using the Leap Motion Controller, our guests could interact with the visuals using one hand while holding a drink in the other.

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We’ve talked about the magic of WebGL before – how it unleashes the power of the web to do incredible things in 3D. With this latest experiment from Bartek Drozdz, you can reach into your browser and play with a variety of cool visuals to music. A liquid gem, cityscape, spherical lines, and more, all responding to Codex Machine’s S.P.Y. or even your own microphone.

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