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From walking the streets in scary costumes to carving pumpkins, everyone loves Halloween. This year, celebrate with these 4 apps in the Airspace Store. Featuring skulls, alien invaders, zombies, and spiders, all of them are available for Mac and Windows.

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Change is in the air this week with the upcoming launch of our new community platform and 4 additional supported currencies in the Airspace Store. Starting today, you can become a contributor to Developer Labs. Plus, the latest version of LeapTrainer, an interactive graffiti installation, video jogging, and constructing a robot arm.

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Evil forces have returned to Sanctuary, and it’s time to give the devil his due – with nothing but your bare hands. With the Diablo III custom file for GameWAVE, you can explore the world, cast spells, and battle demons with hand gestures and movements.

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At Leap Motion, we’re always working to make the Airspace experience truly global. Starting today, we’re pleased to announce Airspace Store support for 4 new currencies – the Euro, British pound, Japanese yen, and Chinese yuan – in 30 countries around the world. Now, when people in these countries are logged into the Airspace Store, they’ll see apps listed in their local currency rather than in US dollars. Here’s a map of the countries where people can now buy apps in their local currencies for the first time:

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Today, we took another major step forward in localizing our platform to countries around the world with support for 4 additional currencies – the Euro, Japanese yen, Chinese yuan, and British pound.

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What does a three-dimensional slice of a four-dimensional object look like? A crowd of 300 gathered at the HTML5 Developer Conference on Tuesday night to explore how our Leap Motion SDK can answer this question and many more, as the future of Web3D crystallizes before us.

Our monthly meetup series in San Francisco strives to connect innovative coders with the people and platforms that will help their ideas thrive all over the world. This month, we focused on the web. How can 3D motion control transform the way we build, design, and interact online?

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With all the great games in the Airspace Store, it can be hard knowing where to begin. This week, we asked our colleagues around the office to weigh in with their favorite games for Leap Motion. Here’s what they had to say:

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Have you taken the plunge into the world of Blue Estate Prologue? With our limited-time free download ending in a few days, now is the perfect time to lock and load. Over the past week, thousands of gamers around the world have emptied their Desert Eagles into waves of rival gangsters – battling through outlandish locations in a revolutionary Windows rail shooter designed exclusively for the Leap Motion Controller.

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With the launch of their first public beta later this week, Vuo is making it easier for developers everywhere to build and adapt multimedia projects.

Gestural controllers like the Leap Motion device provide loads of new possibilities for designing user interfaces. In some cases, maybe too many possibilities — there’s never enough time to explore all of them. Finding the right API function calls, writing code, compiling and debugging — this takes a lot of time.

Creative flow is important, especially when working with multimedia. That’s why we set out to make Vuo — a new visual programming language that lets you easily prototype, mix, and mashup your multimedia experiments. It’s a powerful tool for rapid prototyping, which is often crucial when designing for dynamic new interfaces.

Let’s say you want to use your hand to move a sphere on-screen. In Vuo, you can browse through the node library (your list of building blocks) and pick some nodes to draw a sphere and get the palm position from the Leap Motion Controller. Then you can draw a cable connecting the palm position to the position of the sphere. And the sphere instantly starts moving.

What if you want to make changes? Say, make your index finger control the position, or make the sphere move the opposite direction of your finger, or make it move twice the speed of your finger. Or, instead of having the sphere follow your finger, you’d like it to ricochet off your finger. Or, instead of moving a sphere, you’d like your hand gestures to play notes on a synthesizer.

If you were writing text code, you’d have to stop, refer to the API documentation, edit your code, recompile your program, and restart your program. We’ve designed Vuo to let you make all kinds of changes live, in real time, without having to stop and interrupt your creative flow. Here’s a quick demo of how you can use the Leap Motion to control on-screen graphics using Vuo:

Vuo is still early in development, but we have big plans as we move towards 1.0. We’re releasing our first public beta this Thursday (October 24th @ 5:00 PM EDT) — and if you help us kickstart Vuo before then, you can get a free T-shirt! To get the latest news, you can also sign up for our mailing list or follow our blog.

As new interfaces present new challenges and opportunities for designers, we’re excited to see what you can create with Leap Motion and Vuo. Post your thoughts in the comments below, and we’ll see you again soon!

Tonight, Leap Motion developers are coming together at HTML5 DevConf to discuss the future of our platform. On Developer Labs, we have 3D finger painting and rapid prototyping with a new visual programming language. Check out smart home experiments, a Leap Motion guitar, bio-robotic creature control, and an evil-looking hand. Plus, we’re welcoming our new community manager and introducing the rest of Leap Motion’s Developer Program team.

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