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With the rise of new 3D web technologies, many of the most amazing Leap Motion apps live entirely online. This week, reach into Chrome and explore intricate virtual anatomy models. Plus, challenge your friends and the computer to a real-time game of geodetic shapes, destroy evil demons in a mysterious labyrinth, and create your own classic sound synthesis.

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Architecture is often concerned with creating immovable spaces. But what if environments could shift with our moods? Click To TweetEver since the first human stacked one brick onto another, architecture has been concerned with creating immovable things. Even with the rise of smart interconnected environments – where lights, heating, doors, and other systems within a building all work together – the physical structures of our buildings remain the same. As a result, the movements and interactions of people within these spaces are shaped by the buildings themselves, like water flowing through a canyon.

This is why architecture and urban design are about more than simply ensuring that our buildings are safe and efficient. Or that they are merely beautiful. Buildings can inspire or isolate, connect or divide, so that debates about everything from the nature of community to the fate of doorknobs have radical social implications. How we live and work every day cuts to the core of what makes us human. But what if buildings could respond to our movements and gestures? What would that change?

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What if buildings could change their shape in response to your movements? This week on Developer Labs, dive into the future of architecture with the creators of the Aether Project. Plus, highlights from last month’s Leap Motion hackathon and a new Japanese language feature in the Airspace Store.

Also new this week, learning the periodic table and flying with Oculus Rift, transforming sound clips, keeping your finger on the spotlight, and a new riff on the Powerglove. To subscribe to our developer newsletter and get updates through email, click here.

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Architecture is often concerned with creating immovable spaces. But what if environments could shift with our moods? Click To TweetEver since the first human stacked one brick onto another, architecture has been concerned with creating immovable things. Even with the rise of smart interconnected environments – where lights, heating, doors, and other systems within a building all work together – the physical structures of our buildings remain the same. As a result, the movements and interactions of people within these spaces are shaped by the buildings themselves, like water flowing through a canyon.

This is why architecture and urban design are about more than simply ensuring that our buildings are safe and efficient. Or that they are merely beautiful. Buildings can inspire or isolate, connect or divide, so that debates about everything from the nature of community to the fate of doorknobs have radical social implications. How we live and work every day cuts to the core of what makes us human. But what if buildings could respond to our movements and gestures? What would that change?

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Whether taking aerial photos, delivering books, or flipping through the air for fun, quadrotor drones are now more popular than ever. At the same time, developers are continually experimenting with new ways to control them. Here are four videos from Leap Motion developers who hacked quadrotors to create touchless motion-controlled flying machines.

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Games, virtual reality, news aggregators, e-commerce, and even a development library built on top of LeapJS – these were just a few of the cool projects we saw at last month’s #ATXHack2014. Working with Compare Metrics, we brought together about 25 developers, hackers, and designers to build prototypes of next-generation interfaces.

The finalists are being showcased at a swanky event during the SXSW 2014, but that doesn’t mean we can’t share a few of the weekend’s highlights. Stay tuned for more!

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When digital art and physical sculptures are melded together, the resulting creation can be spectacular and strange. Recently, visitors to an exhibition at Eyebeam, an NYC-based art and technology center, discovered what happens when you throw 3D interaction into the mix. You become an artist yourself – creating between the real and unreal. You become part of Ascension.

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This week in Airspace, stay alive for a minute at a time with Flow Studio’s newest fast-paced arcade game. Plus, foosball reimagined, match-3 cubes, Korean pop rhythms, an alcoholic balancing act, and 3D interactive mechanical models.

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From building together in Google Hangouts to reimagining classic games, reach into the future with student projects from the PennApps hackathon. Plus, an Oculus Rift-enabled example that lets you beat up a dummy.

Also new this week, we have a library for AngularJS, playing piano and mixing beats in the air, and a huge virtual-reality battleship game. To subscribe to our developer newsletter and get updates through email, click here.

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PennApps is a meeting place for dedicated hackers ready to camp out for 48 hours straight of experimentation, coding, and a lot of energy drinks. One of the longest-running hackathons run by students for students, PennApps has helped spur a movement of student-run hackathons around the country.

The smell of hardware was in the air at PennApps this year, with the UPenn hardware hackers group, The Architects, joining the organizing group – just what we love to see at Leap Motion. There were no restrictions on what hackers could create, and this was reflected in the incredible variety and breadth of projects.

We saw an impressive array of Leap Motion hacks built throughout the weekend, and when it came down to choosing the winner of the Leap Motion API prize, it was almost impossible to decide. Here’s the winning team, along with some other great contenders.

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