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// Music

With the rise of new 3D web technologies, many of the most amazing Leap Motion apps live entirely online. This week, reach into Chrome and explore intricate virtual anatomy models. Plus, challenge your friends and the computer to a real-time game of geodetic shapes, destroy evil demons in a mysterious labyrinth, and create your own […]

When digital art and physical sculptures are melded together, the resulting creation can be spectacular and strange. Recently, visitors to an exhibition at Eyebeam, an NYC-based art and technology center, discovered what happens when you throw 3D interaction into the mix. You become an artist yourself – creating between the real and unreal. You become […]

From building together in Google Hangouts to reimagining classic games, reach into the future with student projects from the PennApps hackathon. Plus, an Oculus Rift-enabled example that lets you beat up a dummy. Also new this week, we have a library for AngularJS, playing piano and mixing beats in the air, and a huge virtual-reality battleship game.

Today is your last chance to share your feedback and help us shape our roadmap for 2014. Plus, we’ve upgraded our documentation and app review guidelines, as well as added a new feature to Airspace. From giant vibrating strings that explode into light and sound to grainy music you can create with your fingers, we’re […]

Imagine being able to reach out and tweak virtual strings with your hands to create massive waves of light and sound. Last year, my colleague Alejandro Franco and I brought that idea into reality at Mexico City’s Digital Cultural Center with Resortes – an interactive installation manipulated in real-time through the hand gestures of participants.

I’m Isaac, and I’m an experience engineer at Leap Motion. I work exploring a newly discovered relationship with our hands. I’m intensely interested in communing with digital nature, and the tools that I use are Three.js, Web Audio API, and most of all, Leap Motion. Most of what I have done can be found at cabbibo.com where I have been working on constructing my own personal Ice Kingdom.

This week, we’ve explored the creative process that went into building my Leap Motion guitar app, along with some thoughts about mapping and visual feedback. My app was built quickly as a proof of concept, making use of several existing free frameworks, and could certainly be improved. In the last of my guitar app series, we’ll take a look at how I brought these frameworks together, along with one final variation – a theremin-like synthesizer.

https://vimeo.com/82168790

At a recent exhibition called Resortes, visitors to Mexico City’s Digital Cultural Center walked into a large room to be confronted by… nothing. A horizontal white line line projected against a silent surface, with a pair of Leap Motion Controllers mounted on either side. “When the audience entered the installation, they didn’t have any clue […]

The toughest part of my Leap Motion guitar project was the nature of the mapping – deciding what does what. To get started, I decided to approach the problem from a design perspective. As in any design task, there are many correct answers, and yet also a lot more wrong answers lurking in the deep. […]

There’s a space between an electronic musical instrument and the sound it creates where almost anything is possible. With the right technologies, you can tweak, distort, and transform your performative input to create whole new soundscapes on the other side. In this three-part series, I’d like to talk about the amazing possibilities of using the Leap Motion Controller for musical expression, and show how musicians can add new dimensions to their sound.