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From the US and Australia to Tokyo, Israel, and Berlin, musicians and DJs used the Leap Motion Controller to tweak and transform music in a whole new way. By reaching above the device in studios, concert halls, and dance clubs, they were able to interact directly with music streams and create whole new sounds. Just in time for the New Year, here are the top six Leap Motion music videos of 2013.

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Happy New Year! Today on Developer Labs, raise a glass to 2013 as we cover some of our favorite stories and projects from the past year. Plus, playing GTA V with hand movements, an experimental approach to animation, 3D browsing, and a catapult made from Lego® bricks. To subscribe to our developer newsletter and get updates through email, click here.

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Touchless rocket design, robotic controls, massive art exhibits, live musical performances – it’s been an amazing year at Leap Motion. When we launched on July 22, we could scarcely imagine how our developer community would be able to use our SDK to build the next generation of 3D apps.

Now, as 2013 draws to a close, we’re taking a look back at some of the coolest videos and most disruptive projects from the year. While many of our community’s greatest achievements are fully realized apps in the Airspace Store, here are the outstanding highlights and hidden gems of 2013.

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By letting people reach into thin air and create huge changes from tiny actions, interactive art exhibits can break down the barriers between art and audience. Last week, we looked at two recent art installations to use the Leap Motion Controller to challenge how we interact with nature and technology. Here are four more exhibits that made waves in 2013:

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From musical serenity to hardcore action, 2013 was a great year for Leap Motion gaming. Whether you like fighting violent mobsters and evil aliens, riding musical beats, or exploring a mysterious puzzle, the Airspace Store has lots of great games for you to discover. You can browse a full list of games in our gaming category or see the most popular apps in our Play collection.

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Want to soar above the globe, dissect a tarantula, or pull apart a molecule? With 3D interactive apps, students can reach into new ways of learning about the universe. Over the past year, educators around the world experimented with new ways to use Leap Motion technology, and today we’re looking back at two of our favorite stories from the classroom.

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By letting people reach out and interact directly with large art installations, the Leap Motion Controller makes the immense feel personal. Recently, we spotted two art installations that use our 3D interactive technology to create immersive new experiences. From an ethereal desert dancefloor at Burning Man to an exploration of Rome’s automotive ecosystem, more people around the world are reaching out and discovering something new about themselves.

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Happy holidays! In the spirit of the season, rediscover wonder and unwrap the Universe of Sound on Developer Labs. Plus, reach into touchless interaction with the Internet of Things and think about 3D app design with Lotus creator Eddie Lee.

This week’s newsletter also features outdoor Christmas lights with Leap Motion color control, an Arduino-driven laser turret, and an experimental particle system. To subscribe to our developer newsletter and get updates through email, click here.

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At last month’s App Developers Conference (ADC), Funktronic Labs founder Eddie Lee discussed a variety of best practices for 3D input and hand motion controllers like the Leap Motion Controller. Lee is the creator of Lotus and Kyoto – free experimental Airspace games that feature stunning visuals and fluid interaction design.

During the talk, he breaks down the preconceptions that people carry from movies like Minority Report, and shows how motion controls represent a new interaction paradigm that we’re still exploring. In many ways, he says, approaching a new interface is like navigating a foreign country – so that apps should be designed with this uncertainty in mind.

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The process of instilling wonder has always fascinated me. It’s such an indescribable emotion, but so fervent and real. Attempting to make a person feel wonder is a marvelous quest.

In this post, I’d like to examine a project I worked on, called The Universe of Sound. It’s something that I’ve been working on for quite some time, and although it probably isn’t as cool as I hope to make it sound, I am proud of it, mostly because of how much of my life it consumed.

In my experience, inspiration rarely comes when I call, and even more rarely takes form in logical, coherent thoughts. My mantra is always to create as much as possible and see what takes shape. Here’s the demented process that was the creation of the Universe of Sound.

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